Showing posts with label cloak. Show all posts
Showing posts with label cloak. Show all posts

Friday, 11 September 2009

Absolute Law, uncommon (first printed in Urza's Saga, 1998)


A very straightforward card that ensures your aggressive red opponent can neither block your creatures or snuff out their lives with fireworks. Also protects you admirably from lesser-seen effect such as Threaten and makes your artifact creatures untargetable by Shatter variants. This mostly just turns such a duel into a lopsided race, which is often what red wants to do in any case - don't be surprised if your opponent simply employs his fireworks as one constant barrage of direct damage to you. It's hard for red to come back from such a comprehensive hate-card when it turns off their favourite methods of clawing back losts cards - Flametongue Kavu, Pyroclasm - but bear in mind the crazier side of red - Ball Lightning, Goblin Grenade, Arc-Slogger - remain as menacing as ever. Can be acquired for less than twenty pence a copy.

Absolute Grace, uncommon (first printed in Urza's Saga, 1998)


Of these two "Absolute" enchantments, Grace is the weaker. Protection from black notably fails to defend against forced sacrifice - Barter in Blood - or black's vision of global destruction - Damnation, Mutilate. Given that Absolute Grace grants its protection to every creature in play rather than just those ones under your control, it's frustrating to find cards that combine with it - cards like Pestilence suggest themselves as happy partners, at least until one reads the card a second time. So what's the card for? Well, for facing down aggressive black decks, of course, all the while wishing it were Light of Day instead. Can be acquired for less than twenty pence a copy.