Thursday 10 September 2009

Abeyance, rare (first printed in Weatherlight, 1997)


Why, if this card operated exactly as worded, it would be of such tremendous power that the game would be warped to the point where everyone started building a deck by adding a set of them, even to the point where plains would be as respected as islands! As it is, though, the ruling bodies saw fit to revise this card's abilities so that it no longer turned off cards that simply tapped to produce mana, and so we have a much fairer card. Still, it's a potent spell when well-timed. In a environment such as modern tournament magic, the early turns are typically spent playing permaments that have high value for low cost - mostly offensive or ramping creatures, or else permanents designed to restrict the opponent in some manner. However, some decks spend a lot of the early game playing cards that draw more cards, that organize the deck or that summon land into play, in order to unleash a handful of cards in a combination some time later. Abeyance works both in the short and long term against such decks with potence similar to that of the classic Time Walk. If you suspect that your opponent is ready to play out his or her masterplan then simply cast an Abeyance during their upkeep and see what desperate resistance occurs. Some cards imply further action - if your opponent plays the dreaded Dark Ritual, then what could be a better response? Lastly, if you find yourself in play environments whose early strategies are coloured by cards like Rampant Growth, Brainstorm or Tithe, then consider replacing yours with Abeyances - you will be surprised by how differently the game plays! Can be acquired for about three pounds a copy.

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