Saturday 12 September 2009

Absorb Vis, common (first printed in Conflux, 2009)


In slower paced environments, cards such as Absorb Vis blossom. Its individual effects - a four-point Drain Life or else an uncounterable Lay of the Land - both cost at least one point of mana too much to be deemed optimal by those tourney lords who have somehow come to oversee the pronouncement of viability in cards, effortlessly painting how tournaments unfold with nary a paragraph of proof required from their devotees. Still, in conjunction, Absorb Vis gives a player a certain amount of freedom. It's important in the design of this type of card to allow one effect of the two to always be useful - this one can serve both as your killing blow and as a key to the means of casting it, and for that it has my confidence, no matter how slow it seems. Would that this type of card become popular with more players, perhaps the standard magic duel wouldn't be quite so coloured by "officially good!", one-dimensional, boring cards. Of course, judging by the way the Wizards of the Coast see fit to print cards specifically intended to ring true with the competitive set, cards that artificially cost a little extra will continue to be crowded out by card that artificially cost a little less. Well, it's one way to run a business, I suppose. This card has lots of cousins - for real overkill value, play it with Soul Spike or Spinning Darkness and watch as Absorb Vis takes on a third role in your deck! Can be acquired for less than ten pence a copy.

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